2025 Game Jam
Below are the amazing entries for our 2025 Game Jam, which took place on the weekend of 25-27 July.
A massive thank you to Deep Field Games for generously sponsoring this event!
Huge shoutout as well to Beric Holt (from Runaway), for sacrificing his entire weekend to help teams out. Also, thanks to COM2TECH and Lisa Blakie (from Atawhai Interactive) for organising workshops :)
Prize Winners
Best Overall Experience (Grand Prize): Simulacra
Best Incorporation of Theme: The Rossi Protocol
Best Creative Vision: It’s Morphin’ Time!
Thank you to all the participants, and well done on your awesome entries!
Simulacra
by Chloe Leitch, Deason Holt, Michael Gardner & Liam McKenzie
More information
-
In puzzle game SIMULACRA (2025), you play as an unlucky and not-very-powerful god who has had their soul torn in half by Zeus, with with each half controlling a statue. (The original meaning of simulacra was a depiction of a god, usually a painting or statue). Although your life is now much smaller, you may discover that the more you control yourself, the more control you have over the world...
-
[Arrow Keys / WASD] to move
[Esc] to quit to menu
[R] to reset level
[Space] to switch between simulacra.

Chris's Big Escape
by Luke Webb, Luke Tang, Tristan Kitto & Jack Bredenbeck
More information
-
Test your new-found ability to simulate your annoying teachers. Using the Mask of Loki, stealthily navigate through your school to escape detention while using it's simulation ability.

It's Morphin' Time!
by Mingston Song, Hugo Poland, Taison Shea & Ethan James
More information
-
A 2d platformer where you can imitate objects and use their properties to get past obstacles. Overcome unbeatable odds and meet John Simulacrum.
Note: the edge at the end of one of the later levels mistakenly kills the player. It is possible to get past this by pressing Space as the balloon to deflate.

Dimension Hero
by Elgienbert Rafferty Corey, Singhang Tee & Avril Deopante
More information
-
You play as a digital copy of a hero who saved the world. You exist in a glitching memory archive, a fragmented simulation of the world that once was. Your goal is to rebuild the memory, discover the truth of your origin, and decide whether to become your own person or overwrite yourself with the original.
-
Gameplay Instruction - WASD for movement, SPACEBAR for jumping, do it twice for double jump, SHIFT to swith realities and R to reset level.
Quirks - May lag sometimes when switching realities, also may be stuck in building while swapping (fixed by pressing r)

The Rossi Protocol
by Brooklyn Taylor, Liam Williamson, Nkanyiso & Tyler Winmill
More information
-
Our game has you take the role of a world renown art forgery master, tasked with sneaking into museum's and using your keen photographic memory to try and sketch the painting and auction it off on the black market. You are awarded with your keen eye to detail, the higher the resemblance, the more money you earn to unlock more tools to advance your criminal expertise.
-
Filling the theme of simulacrum, The Rossi Protocol has players creating simulacrums of existing artworks, shoddy representations of the real thing, simply to sell off to the highest bidder (off screen).
Controls:
- The game is played with a mouse for clicking buttons and drawing on the canvas
Bugs:
- Rare chance for accuracy to bug out and give 100% even if the drawn image was empty
- Rare chance for music in a cutscene to not play
Quirks:
- The colours do not match the paintings colour pallet exactly, rather using a simple defined set of colours to select from

Misclassify
by Jenny de la Harpe, Valentina Concha Vargas, Lara Donaldson-Scott, River Mein & Yuchen Gan
More information
-
Experience the surreal mundanity of category training. You play as an AI learning to match images with words. You can only make three mistakes before you are deleted and the game ends. Even if you successfully make it through the training you are only rewarded by being turned off and put into storage. Maybe you will be turned on again one day, or maybe your usefulness has come to an end.
-
We would have liked to add more to the game but we had a lot of issues with git and unity that slowed us down. It would be cool to add more to it in the future. Reload the page to replay.

Canopy
by Nathaniel Pennington
More information
-
A Turn based mobile city building survival game where your fight against nature to find your footing Humans have found what looks to be an ideal candidate for a new planetary home.
-
The planet is covered in a thick forest canopy with a mixture of fresh water lakes and oar rich mountains. Enough to sustain and fuel a new civilization . As the first humans arrive with they large terraforming machines, they discovered this forest regrows a thousand times the rate as on earth giving them unlimited supply of timber for fuel. The only trick being that the planet seems to adapt the new growth to becoming more resistant to the new visitors machines by growing much harder timber that puts more wear and tear on the humans machines. You must move to sustain and find new materials to upgrade your mech city, otherwise you will run out of supplies and your civilization will end.
How to start:
1. In the ability panel (top right) place your "Harth Mech" which is the only place you can build other mechs from. Don't let this die
2. Select the Harth by clicking on it and you will see its ability to spawn and place "Harvester mechs"
3. Once your Harvester is placed on a tile you can click and drag to set the direction for it will travel
4. Click End Turn and watch your mechs move
Bonus tips:
- All Mechs cost 10 wood and 10 water per turn to function:
- Harth clears a 4x4 area.
- Harvesters can move
- Harth will take 5 damage per tree within its 4x4 radius
- Mechs can transfer resources between one another by driving into each other.

UPROCK
by Chris Watson
More information
-
UPROCK is a small jumper game where you are a rock and are trying to jump up higher. Hold S to charge your jump. You move with A and D. There is a finish.
